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Ascenso del jefe de sangre

Bloodchief Ascension

Enchantment rare 6 ediciones

A 31 de mayo de 2026, Ascenso del jefe de sangre cuesta desde 12,78 € (Cardmarket). Disponible en 6 ediciones distintas.

Carta Ascenso del jefe de sangre

Commander Masters · CMM · #504

Coste
{B}
Tipo
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Ediciones disponibles (6)

Precios por edición

6 ediciones · ordenadas por precio descendente
Edición Cardmarket Comprar
Commander Masters
CMM · #504 · EN
CT 33,50 €
34 €30 €05/1805/31
Commander Masters
CMM · #636 · EN
Foil 25,40 € CT 23,90 €
22,36 €
30 €20 €04/1705/31
Commander Masters
CMM · #139 · EN
Foil 16,54 € CT 15,11 €
14,51 €
18 €13 €04/1705/31
The List
PLST · #ZEN-82 · EN
14,17 €
15 €14 €05/1905/31
Avatar: The Last Airbender Eternal
TLE · #23 · EN
Foil 14,50 € CT 13,21 €
12,94 €
15 €11 €04/2105/31
Zendikar
ZEN · #82 · EN
Foil 21,61 € CT 18,77 €
12,78 €
22 €12 €05/1905/31

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Histórico 90 días

CardmarketCM FoilCardTrader
30 €11 €04/1705/31

Rulings oficiales (5)

  • For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
  • Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
  • Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
  • Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
  • Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.